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Levels

The 10 Skill Levels of Unicycling

10 - USA ACHIEVEMENT SKILL LEVELS

10.1 PURPOSE OF THE SKILL LEVELS

The purpose of the skill levels is to provide objective standards by which a unicyclist can measure achievement as he/she increases in proficiency at unicycle riding. The levels set progressive goals for riders to aspire to and thus challenge riders to improve their skills.

10.2 SUBMITTING PASSED SKILL LEVELS:

Passed levels can be submitted to the USA by sending them to the USA mailing address. Submit the name of the person tested and the date passed. All levels passed by members are stored in the USA database.

10.2.1 SUBMITTING PASSED LEVELS 1 TO 4

Riders who want to test levels 1 through 4 do not need to be tested by an official USA level tester.

10.2.2 SUBMITTING PASSED LEVELS 5 AND ABOVE

For levels 5 and above, an official USA or IUF level tester or a tester designated by an affiliated USA club must test the rider. When submitting the passed level, submit the tester's name and USA number if applicable.

10.2.3 OFFICIAL USA LEVEL TESTERS

The USA can authorize official level testers. This can be done at the National Convention.

10.3 GENERAL RULES:

10.3.1 GENERAL

  • In order to pass a level a rider must perform all skills in the level at the first attempt except for 3 skills maximum which must be performed at the second attempt. This means only one mistake per skill, and max. 3 per level.
  • All preceding levels must be passed before testing for a higher skill level.
  • All skills (except mounts) must begin and end with the rider sitting on the seat, feet on the pedals and riding in control for at least three revolutions (including Level 5 hopping on wheel and Level 10 Side Ride).
  • Skills within each level can be performed in any order.
  • Rider cannot use any external aids (people, walls, etc.) during any part of testing for any level.
  • Within a specific level test, the rider must use the same unicycle to pass all skills within the level.
  • Rider must complete all skills for a given level within one hour of beginning the test.
  • During the test, the rider may not practice any skills for that level.
  • Riders may only test once per day. Exception may be made for individuals who do not have access to a tester.

10.3.2 CIRCLES AND FIGURE EIGHTS:

All circle figures must be greater than 1-meter and less than 8-meters in diameter. The same applies for each half of figure eights, between 1 and 8 meters for each circle (unless stated otherwise, as in Levels 2,3).

10.3.3 FOOT PLACEMENT FOR ONE-FOOT SKILLS:

For all riding and idling one-foot skills, forward and backward (Levels 4 - 10): The non-driving foot can be put anywhere that the rider desires as long as it is completely out of contact with the pedal and wheel.

10.3.4 SEAT OUT SKILLS:

In seat out figures, the seat may touch the rider's body but no weight may rest upon it. Using 1 or both hands for taking the seat out or for returning seat is permitted. During the skill, the seat may be held using 1 or 2 hands.

10.3.5 HOPPING AND HOP-TWIST SKILLS:

For any hopping or hop-twist skills, the rider may hold the seat with one, two, or no hands.

10.3.6 IDLING SKILLS:

One idle is a complete back and forth motion of the wheel.

10.4 DESCRIPTIONS OF SPECIFIC SKILLS:

For any skill description and clarification not listed here, refer to the IUF Standard Skill rules (sec. 4.0 in IUF or USA Rulebook) and the Standard Skills List (sec. 7.0 in IUF or USA Rulebook). To pass levels, all skills must be performed as described.

10.4.1 LEVEL 2/3/4: SHARP 90/180/360 DEGREE TURNS:

Turns must be made within a 1 x 1 meter square. Rider must be riding in a straight line prior to entering the square (for example no riding in a spiral and finally doing a 360 degree turn at the end of the spiral) and must be riding in a straight line after coming out of the square. Riding must be done as diagrammed below. Riders may turn in excess of the angle required, but not less:

10.4.2 LEVEL 3: 10 X 10 CM OBSTACLE:

A standard 4" x 4", or two attached 2" x 4" pieces of lumber are acceptable to use, though smaller than 10 cm. The obstacle should be a rigid solid object. The rider can ride or jump (forward or sideways) over the obstacle, using no external aids, as long as rider begins and ends the skill on the unicycle.

10.4.3 LEVEL 3: HOP 5 TIMES:

No external aids (bungee cords, toe clips, etc.), may be used for hopping.

10.4.4 LEVEL 4/5: IDLE 25 TIMES:

Rider cannot travel more than 2 meters sideways during the skill. Rider cannot rotate more than 180 degrees during the skill.

10.4.5 LEVEL 5: HOP-TWIST 90 DEGREES:

Rider can be hopping prior to the execution of the skill. Hop-twist must be a minimum of 90 degrees, and less than 135 degrees

10.4.6 LEVEL 5/6: SEAT ON SIDE:

Seat and/or arm and hand can touch the body during this skill.

10.4.7 LEVEL 6: BACKSPIN/ FRONTSPIN:

The goal is a continuous, linear flow of motion by the body while the wheel changes direction. Frontspins and backspins must be performed within two lines 30 cm apart (see picture). The proper path looks like a cusp. This picture is a backspin. For a frontspin reverse the riding direction:

10.4.8 LEVEL 6-8, SPINS:

Spins must be performed within a 1 m circle, around a fixed point (no wandering spins). In a spin the rider must perform five (5) full rotations. The rider must maintain pedal rotation during spins (no pirouettes).

10.4.9 LEVEL 7-10, WALK THE WHEEL 1-FOOTED:

This skill must be executed the full distance with the same foot always in control. Rider may not glide more than 1/2 revolution of the wheel at a time during this skill.

10.4.10 LEVEL 7: HOP-TWIST 180 DEGREES:

Rider may be hopping prior to the execution of the skill. Hop-twist must be a minimum of 180 degrees, and less than 225 degrees.

10.4.11 LEVEL 8: GLIDE FOR 10 M:

Gliding must be done on a level surface (not a slope). Rider may not push the wheel during the glide. While gliding, there must not be any contact with the pedals.

10.4.12 LEVEL 8: HAND WHEEL WALK:

Rider may be sitting on the seat, or have stomach/chest on the seat. Feet may not touch the wheel, pedals, or the ground.

10.4.13 LEVEL 8-9, PIROUETTES:

Three full 360-degree rotations must be performed with rider and unicycle rotating on a vertical axis. There should be no forward or backward pedaling motion during the pirouette.

10.4.14 LEVEL 9: DRAG SEAT IN FRONT/BACK:

When picking up the seat, the rider may use hands and/or feet.

10.4.15 LEVEL 9: SEAT IN FRONT ONE-FOOTED:

The rider shall have no contact with the seat other than the hand or hands holding the seat. The hand(s) holding the seat as well as the corresponding arm(s) shall be extended away from the rider's body and shall not touch any part of the rider's body. 10.4.16 LEVEL 10: 180 UNI SPIN: Rider must begin this skill with both feet on the pedals. Rider may land the jump with seat in front or sitting on the seat. Rider must land the jump with both feet on pedals. This skill may begin with hopping (seat out in front, or otherwise).

10.4.17 LEVEL 10: SIDEWAYS WHEEL WALK:

This skill may be done with one or both feet. Rider may not glide more than 1/2 revolution at a time during the skill.

10.4.18 LEVEL 10: COAST FOR 10 METERS:

Feet can be on frame or extended, as long as there is no contact of any kind with wheel or pedals. Coasting must be executed on a level surface (not a slope).

10.4.19 LEVEL 10: SIDE RIDE FOR 10 METERS:

The rider's body from the waist down must be on one side of the unicycle. The rider may touch the seat with hands and body. The rider may choose how to hold the seat (hands or forearms on seat). The controlling foot must be on the non-corresponding pedal (ex: left foot on right pedal) and the other leg and foot extended.

10.5 SKILL LEVEL MOUNT GUIDELINES:

10.5.1 GENERAL:

  • For Level 3 and above, riders may not count their dominant and non-dominant side as different mounts.
  • Each mount the rider uses for a level must be different. Different can be defined as a totally different mount, or a considerably harder variation on the same mount.
  • For Level 7 and above, riders must mount to a skill other than riding or a standard idle. An exception may be made if the mount is difficult (example: 360 spin side jump mount). While the ending skill may be repeated, the mounts all have to be different. Examples: Jump mount to one-foot idle, kick up mount to wheel walk, or rolling mount to one-foot leg extended.
  • If a rider falls while attempting a mount on the first try, the rider must use the same mount for the second attempt. If the rider falls during the ending skill, the same mount and the same ending skill must be used for the second attempt.
  • For mounts to be considered valid, the rider must end by sitting on the seat with both feet on the pedals and riding a minimum of three revolutions. For mounts that end in skills besides riding, the rider must do at least three revolutions, idles, or hops in the mounted position, and then end by sitting on the seat with both feet on the pedals and riding a minimum of three revolutions.

10.5.2 MOUNT GUIDELINES FOR LEVEL 3 AND ABOVE:

These mount suggestions are in a rough order of difficulty. They are all considered to be different mounts. It is up to the tester to make the final decision on any mount not listed below. With unlisted mounts, the tester will also need to make the decision whether the mount is a variation or a valid mount. Definitions for most of these mounts are in the Standard Skill List (section 7).
  • Back mount
  • Rolling mount
  • Side mount (side mount reverse would be considered the same as side mount while leg around and leg twice around would be considered different mounts)
  • Floor mount
  • Jump mount (free jump mount and side jump mount would be considered different mounts)
  • Spin mount (for levels 5 and below the rider should do at least a 180 degree spin mount and for levels 6 and above it should be 360 degree spin mount)
  • Frog mount (mounting in the floor mount position but jumping up into a jump mount)
  • Kick-up mount
  • Hopping on wheel mount (rider jumps into hopping on wheel)
  • Pick up mount
  • Crank idle mount (rider mounts into crank idle)

LEVEL 1

  • mount unicycle unassisted
  • ride 50 meters
  • dismount gracefully with unicycle in front

LEVEL 2

  • mount with left foot
  • mount with right foot
  • ride 10 meters between two parallel lines 30 cm apart
  • ride a figure eight with circle diameters smaller than 3 meters
  • ride down a 15 cm vertical drop
  • make a 90 degree turn to the left inside a 1 meter circle
  • make a 90 degree turn to the right inside a 1 meter circle

LEVEL 3

  • demonstrate 3 types of mounts
  • ride a figure eight with circle diameters smaller than 1.5 meters
  • come to a stop, pedal half a revolution backward and continue forward
  • ride with the stomach on the seat for 10 meters
  • make a 180 degree turn to the left within a 1 meter circle
  • make a 180 degree turn to the right within a 1 meter circle
  • hop 5 times
  • ride or hop over a 10 x 10 cm. obstacle

LEVEL 4

  • demonstrate 4 types of mounts
  • ride backward for 10 meters
  • ride one footed for 10 meters
  • idle with left foot down 25 times
  • idle with right foot down 25 times
  • ride with seat out in front for 10 meters
  • ride with the seat out in back for 10 meters
  • make a 360 degree turn to the left inside a 1 meter circle
  • make a 360 degree turn to the right inside a 1 meter circle

LEVEL 5

  • demonstrate 5 types of mounts
  • ride backward in a circle
  • ride one footed in a figure eight
  • idle one footed with the left foot 25 times
  • idle one footed with the right foot 25 times
  • ride with seat out in front in a circle
  • ride with the seat out in back in a circle
  • ride with the seat on the side in a circle
  • hop-twist 90 degrees to the left
  • hop-twist 90 degrees to the right
  • walk the wheel for 10 meters

LEVEL 6

  • demonstrate 6 types of mounts
  • ride backward in a figure eight
  • ride with the seat out in front in a figure eight
  • ride with the seat out in back in a figure eight
  • ride backward with the seat out in front for 10 meters
  • hop standing on wheel 5 times
  • ride with the seat on the side in a circle to the left
  • ride with the seat on the side in a circle to the right
  • ride one footed with the left foot for 10 meters
  • ride one footed with the right foot for 10 meters
  • backspin
  • frontspin
  • spin

LEVEL 7

  • demonstrate 7 types of mounts
  • ride backward with the seat out in front in a circle
  • ride one footed with the left foot in a circle
  • ride one footed with the right foot in a circle
  • walk the wheel in a circle
  • walk the wheel one footed for 10 meters
  • hop-twist 180 degrees to the left
  • hop-twist 180 degrees to the right
  • ride backward with the seat out in back for 10 meters
  • spin to the left
  • spin to the right

LEVEL 8

  • demonstrate 8 types of mounts
  • ride one footed with the left foot in a figure eight
  • ride one footed with the right foot in a figure eight
  • walk the wheel in a figure eight
  • walk the wheel one footed in a circle
  • ride backward one footed for 10 meters
  • glide for 10 meters
  • hand wheel walk for 10 meters
  • pirouette
  • backward spin

LEVEL 9

  • demonstrate 9 types of mounts
  • walk the wheel one footed in a figure eight
  • ride backward one footed in a circle
  • ride backward with the seat out in front in a figure eight
  • ride backward with the seat out in back in a circle
  • walk the wheel one footed with the left foot for 10 meters
  • walk the wheel one footed with the right foot for 10 meters
  • walk the wheel backward for 10 meters
  • drag seat in front for 10 meters
  • drag seat in back for 10 meters
  • ride backward one footed with the left foot for 10 meters
  • ride backward one footed with the right foot for 10 meters
  • one footed with the seat out in front for 10 meters
  • backward pirouette

LEVEL 10

  • demonstrate 10 types of mounts
  • ride backward with the seat out in back in a figure eight
  • ride backward one footed in a figure eight
  • walk the wheel one footed with the left foot in a circle
  • walk the wheel one footed with the right foot in a circle
  • walk the wheel backward in a circle
  • 180° uni spin
  • sideways wheel walk for 10 meters
  • coast for 10 meters
  • side ride for 10 meters
  • walk the wheel one footed backward for 10 meters
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